Thursday, January 29, 2009

Friday, Jan 30th , Fun with for loops: part the Second

OK, up until now, we've been working strictly with applications, and very simple ones too: no added bells or whistles. This will now change, and here are the differences:



1) we will be creating an applet, which needs a webpage, which TextPad creates for us (you'll see)



2) we will be doing some "import" statements. This means we will be bringing in some pre-defined classes from other parts of JAVA



3) we will use those pre-defined classes to create objects



4) we will "instantiate" those objects by naming them



OK, let's get right to the program; here it is:



import java.applet.*;

import java.awt.Graphics;
public class FirstFor extends Applet

{

public void paint( Graphics g )

{

for (int i=1; i < 100; i++)
g.drawLine( 10, 10, 250, 10 + i * 10 );

} //end for loop

}//end paint
}//end class FirstFor


Save it, properly name it, then compile it


Then, run this applet by hitting Ctrl + 3, then clicking OK


Alrighty then, now for the explanation...

Cheers,

Uncle Paulie

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